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Universal Studios

Phase

Strategy | Concept

Servicio

Art Direction | Concept Art

Project Delivery

2018

Universal Studios, in conjunction with Unity, launched a call for the revival of emblematic licenses from their catalog. Among the available franchises were Back to the Future, Jaws, and Turok. DarkDust participated in this call and selected Turok as the universe on which to develop its proposal. The challenge was to design the visual style and gameplay for a new version of the game, updating the franchise for current industry standards without losing its fundamental identity.

Project Time

1 month

Case Study

... The Chalenge

Revival proposal for a classic franchise

The game's premise places the player in a series of altered natural environments, connected through a central nexus: an abandoned scientific outpost created to study the Anomaly that caused chaotic evolution of different species and creatures. The player must collect various artifacts to access other areas of the lands infected by the Anomaly. Enemies attack the player in hordes or small groups, varying by location, species, and archetype. The player begins with a survival knife and a bow; as they progress, different weapons and artifacts appear to facilitate combat and exploration.

Turok: Resurgence is based on the Turok: Son of Stone universe, the original Gold Key comic, but develops in a different timeline: a space era with a 1960-1970 aesthetic. The proposal draws inspiration from the best aspects of the franchise's previous titles that made it a popular choice in the late 90s, offering renewed aesthetics and gameplay for current PC and console first-person action and shooter standards. The decision to move the setting to a space era allowed exploring a visual language distinct from previous titles while maintaining the franchise's essence.

DarkDust | Strategic by Design

... The Results

Our proposal included the design of the game's visual direction, concept art development for characters, creatures, and environments, and the definition of gameplay and player progression. The proposal was delivered to Universal Studios and Unity as part of the call for the license revival.

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